Showing posts with label Development updates. Show all posts
Showing posts with label Development updates. Show all posts

Sunday, 28 July 2013

Massive update!


Massive update!

So, here's a few things I've reworked and fixed.

First of all.

Trees are fixed!
You can walk under them now rather than just into them.

The trees!

Next!

Day/Night cycle is working properly!




Also!

Doors animate when you open them!
Fancy.



Last! (but not least)

Busts in conversations work properly now!





I'll keep you updated with more screenshots and stuff as they come.

For now I'll leave you with a leak.

Combat is going through a huge HUGE overhaul!

- Gaz.






Sunday, 21 July 2013

Development Update!

Large update coming to the dev-build. Alpha build coming soon!

Skills level up based on usage
Level requirement for certain equipment
Gain traits when you level up
Better stat spreadage (spreadage?) when leveling
better drop system
website launch from title
better class system
skill fusion
rotational turning
better saving
new game+ system
shop taxes
gender functions and requirements
enemy level, stats and class variants
blood magic
patch system
overhauled menus and battle systems
night and day cycle
better character creation
weather effects
options menu, including sound, window size, windowed or not

many more
roughly 40+ unmentioned.

-Gaz

Saturday, 15 June 2013

First Vidblog!

So, there was some new game footage kicking around our circle and I decided to make a vidblog!




These will be less frequent than the blog updates, as they take longer and hey, a monkey can tap out a blog in 5 minutes. In other news, we have a basatha specific email now! Just email us at Basatha.game@gmail.com and we will email you back, or if its a good question maybe we'll answer it in a vidblog/devblog!

Anyways, that's all for now

As always, be prepared

-Ash

Friday, 14 June 2013

Gaz's triumphant Dev update.

Yes, lots of spam today.

Alright, Dev update before I get hed long into updating the website (other than tarting it up)

Bugs: None so far.
Implemented:
New battle System: You have to charge up before you use an attack
Animations look cleaner and fancier
Enemies level with you HP bars work properly

Other shizz:
8 Directional movement
Game Over gives you the options to retry, load a save or quit

Work in progress:
Better battle system
Ability to jump (don't know why yet)
New UI/HUD
Fast travel
Class system/Sub class system/Job System
Weapons level up (think Fire Emblem)

And many more that I'm too tired to think of.

-Gaz

Development report #1

Dev Report #1
Part A Subsection 13 Paragraph 12 Premium Edition Developer Commentary DLC Collectors Version 14

Hell of a name.

Anyway.

Version 0.1A is up and running.
Changes: Town 1 (Name Needed) has been updated. The size has increased. Four new houses has been added. Log Cabin has been added for future quest.

Joey is now recruitable.
Small farm added just outside walls.
4 NPCs are now in the Inn to make it look more real
 Added 1 more "special" NPC into town.
The Wilds has been updated.
Added a ladder down into a shop that randomly generates stock Enemy health bars have been added XP split for all party members has been added

Bug Fixes: Joey no longer gives infinite XP
You can now leave the Inn Bedroom Known

Bugs: New cutscene looping, makes game unplayable past Town 1
Health bars don't show on all enemies
Glacies destroys you and you have to start again, will make it so you don't lose, you just get bitch slapped and then can continue.

Work in progress: Weapon system, the more you use it, the better you get! Visible damage, so you can stare at the wound you just got.

-Gaz