Wednesday 31 July 2013

Corrita, the insane Archmage

Corrita

Corrita is an insane mage that resides in a ominous tower overlooking a small village nestled in the Viren mountains. She is very cold and harsh towards others, she sees other people as morons not worthy of her presence after all commoners hold lies and secrets in their hearts, however Corrita also has a secret, she has another side of herself, her mind was damaged by the necrotic realm thus manifested itself as a twisted version of her desires. This taint manifests itself as another personality, one of innocent purity...but also sickening brutality.



“I'm so glad I’m making friends!”


Some handy dandy concepts from our artist Bethan!

-Anthony

Monday 29 July 2013

Another branch complete! (And news)

And just like that, I have completed another branch of our story! It feels so good to be productive! In this latest branch, I've added a side quest with a little romance involved! Let's just say there will be a nice new spotlight coming soon!

In other news, we broke 1000 views for the blog a few days ago! thanks to everyone who's showing interest in this project, it means a lot to us as developers and designers! We hope you will all enjoy the finished product and continue to stick with us!

We will also  be starting the Blaze Softworks podcast soon! The first cast will involve Myself and Ant, aswell as Kyle from WhiteWolf Productions, who make the music and sounds for our game, check them out here!

I think that's just about it for today, there may be a spotlight with some art soon!

As always, be prepared!

-Ash

Sunday 28 July 2013

Massive update!


Massive update!

So, here's a few things I've reworked and fixed.

First of all.

Trees are fixed!
You can walk under them now rather than just into them.

The trees!

Next!

Day/Night cycle is working properly!




Also!

Doors animate when you open them!
Fancy.



Last! (but not least)

Busts in conversations work properly now!





I'll keep you updated with more screenshots and stuff as they come.

For now I'll leave you with a leak.

Combat is going through a huge HUGE overhaul!

- Gaz.






How basatha was started!

Here on the blog, I try to keep things relevant and serious.

But fuck that today

Basatha was started when my friend Gaz learned C++/#. We instantly began work on a gothic/fantasy text based RPG called basatha. The game was going to be heavily stat based, using dice algorithms and basic NSEW controls.

Soon after, Gaz started making scripts for RPGmaker, and thus we converted basatha into the creature we are working on today!

I believe this is how Gaz started that fateful day.





Well that's all I have today! Maybe Ant will post something at stupid o'clock.

As always, be prepared!

-Ash

Thursday 25 July 2013

Coder Introduction.

What's up?

Name's Gaz, I'm the code monkey and the one that puts the game together in wonderful and mildly stressful ways.

I'll be posting features and screenshots and stuff of the game as it progresses.

For now, I'll announce one new feature.

Mouse support.

Enjoy.

- Gaz

Wednesday 24 July 2013

IMPORTANT

Important Notice

I'm now adding other team members as authors to the blog, so more content will come your way! The new members will sign off their posts with their names and signatures.

-Ash

Ayon, The mad cleric of the old gods!

Ayon, the mad Cleric


Ayon is a cleric of the old gods, driven insane by eating the flesh of the undead, Ayon's appearance is terrifying. Ayon dons black rusted chainmail, bearing the insignia of the old gods and wields a wicked flanged mace. He has a scarred and weathered face, black knotted and matted hair and a thick unkempt beard. He has one normal eye with a brown iris, and one blind eye that has whited over time. Although he has a sickened mind, Ayon knows commitment and will follow those who best him in combat.

Come and meet Ayon in his village of Smallroot! 

"My gods are old, they have seen more than you could ever fathom.'

Sunday 21 July 2013

Development Update!

Large update coming to the dev-build. Alpha build coming soon!

Skills level up based on usage
Level requirement for certain equipment
Gain traits when you level up
Better stat spreadage (spreadage?) when leveling
better drop system
website launch from title
better class system
skill fusion
rotational turning
better saving
new game+ system
shop taxes
gender functions and requirements
enemy level, stats and class variants
blood magic
patch system
overhauled menus and battle systems
night and day cycle
better character creation
weather effects
options menu, including sound, window size, windowed or not

many more
roughly 40+ unmentioned.

-Gaz

Sunday 7 July 2013

Quick update for you wonderful folks!

So, here's the deal!

We're working on the story, its coming. It takes to time to craft a living world and an interesting story with living characters.

We're still waiting on art, and pixel art is also on its way!

Side on Side battles now implemented, expect a devblog on that.

We welcome a new team members to the project:

Welcome to Ethan (pixel art)

and White wolf productions have kindly given us some wonderful tunes to bring our world alive!



That's all we have for now, but as always be prepared!

-Ash

Tuesday 2 July 2013

Ariel, Priestess of flames

Ariel, priestess of flames

Ariel is an enthusiastic priestess of  Audoron, the god of fire and passion. She is militant and will defend her beliefs and is, like many of the inhabitants of the city Impetus, Unfriendly towards the followers of Prunia (Godess of frost). She is a acolyte of the city temple and still learning to control her abilities, so do not invoke her wrath.

The temple in Impetus also serves as an Inn, Ariel and her fellow priestesses will give you food, water and other provisions you need when you arrive at Impetus.

Come and meet Ariel in the warm, lush city of Impetus!

Bask in the heat of the mighty Audoron!

-Ash




Monday 1 July 2013

QUICK UPDATE!

Yep, it's been a little while. But here's the deal!

Current efforts:


  • Art has started development
  • Music is being planned and created
  • Game components are chugging away and are pretty much done 
  • Story is being created
  • Lore is being crafted
And much, much more!

Another character spotlight to come right after this post!

And as always, be prepared!

-Ash