Friday 21 June 2013

The plot thickens!

As we are currently filling our Dev-chat with bizarre Youtube videos, I suppose I'd better update the blog.
I am currently writing the 'Fluff' for the cities while Ant yells at me over skype. Gaz is currently working on randomly generated dungeons and we are currently waiting on Art assets from our artist Bethan.
So not much in this blogpost, but we are getting closer. Even if its by a centimeter. Closer all the time.
As always, be prepared!
-Ash

Monday 17 June 2013

Stats and abilities

Hey people!

Work has begun on creating and balancing the skills in basatha. Over the next couple of weeks Ant and I will be creating and setting up effects for spells and skills.

Anyways a better post coming soon!

-Ash

Sunday 16 June 2013

Music!

Hey guys! Here's an update on the music, a couple of posts back I stated I would be stepping down from making the music. This is because I was contacted by an old friend who has formed his own game music group called 'White Wolf Productions',

WWP is comprised of 3 musicians; Jonathan Osborne, Kyle Worrall and Luke Fox. As they are big fans of the J-RPG genre, I'm confident they will do us justice in their sultry tones! 

Onto development news, Gaz is hard at work mapping out the continents and we're having an art and design meeting soon to discuss art assets. Whatever the case, thank you for your interest!

And as always, be prepared!

-Ash

Saturday 15 June 2013

First Vidblog!

So, there was some new game footage kicking around our circle and I decided to make a vidblog!




These will be less frequent than the blog updates, as they take longer and hey, a monkey can tap out a blog in 5 minutes. In other news, we have a basatha specific email now! Just email us at Basatha.game@gmail.com and we will email you back, or if its a good question maybe we'll answer it in a vidblog/devblog!

Anyways, that's all for now

As always, be prepared

-Ash

New Team Members!

Okay people, from now till I don't really know, I will be announcing the new members of the team and what part of the project they're working on. As you are already pretty familiar with me and Gaz, I think it's good that you guys see some of the other wonderfully (heavily more) talented people involved in this project.

So, without any further delays (I mean, you could have just scrolled down, you didn't have to read that) we give you: ANT! (what you expected something big? sorry) Ant will be writing the Mage's personal story as well as helping with the overall design and feel of the world. I feel with his tenancies to spend entire nights designing worlds and playing video games we will have the bulk of the story done faster.

In other news, I will be stepping down from the position of music production, more information about that in the next few entries.

As usual, Gaz has pretty much created build 0.3A and we should have a video of that up soon with all new audio commentary on what we have implemented.

Thanks for showing interest and keeping up with us, and as always be prepared!

-Ash

Friday 14 June 2013

Gaz's triumphant Dev update.

Yes, lots of spam today.

Alright, Dev update before I get hed long into updating the website (other than tarting it up)

Bugs: None so far.
Implemented:
New battle System: You have to charge up before you use an attack
Animations look cleaner and fancier
Enemies level with you HP bars work properly

Other shizz:
8 Directional movement
Game Over gives you the options to retry, load a save or quit

Work in progress:
Better battle system
Ability to jump (don't know why yet)
New UI/HUD
Fast travel
Class system/Sub class system/Job System
Weapons level up (think Fire Emblem)

And many more that I'm too tired to think of.

-Gaz

Battle system prototype!

So, heres a very early prototype of how the combat will work. Using RPGMaker's textures and assets at the moment while we scramble for artists
-Ash

Now for gaz's segment:

Implemented:

Enemy HP Bars work now
You have to charge in order to attack
Enemies levels scale with you, the stronger you get, the stronger they get!
The menu animates slightly better.
8 Directional movement system added.
And other, under the hood bollocks.
Fuck battle systems.




-Gaz


Development report #1

Dev Report #1
Part A Subsection 13 Paragraph 12 Premium Edition Developer Commentary DLC Collectors Version 14

Hell of a name.

Anyway.

Version 0.1A is up and running.
Changes: Town 1 (Name Needed) has been updated. The size has increased. Four new houses has been added. Log Cabin has been added for future quest.

Joey is now recruitable.
Small farm added just outside walls.
4 NPCs are now in the Inn to make it look more real
 Added 1 more "special" NPC into town.
The Wilds has been updated.
Added a ladder down into a shop that randomly generates stock Enemy health bars have been added XP split for all party members has been added

Bug Fixes: Joey no longer gives infinite XP
You can now leave the Inn Bedroom Known

Bugs: New cutscene looping, makes game unplayable past Town 1
Health bars don't show on all enemies
Glacies destroys you and you have to start again, will make it so you don't lose, you just get bitch slapped and then can continue.

Work in progress: Weapon system, the more you use it, the better you get! Visible damage, so you can stare at the wound you just got.

-Gaz

Thursday 13 June 2013

Late night music making!

Hey, Ash here again!

I'm just posting to mention that i'm trying out some ideas for the music in Basatha. Under this post there is a audio clip of what i hope will become the town tune for one of the towns in our wonderful world! As always Gaz is at home with no internet, but i wager he's doing one of three things:


  • Working on Basatha
  • Sleeping
  • Playing video games
I know! Who ever guesses what he's doing and comments it on this blog post gets to design an EPIC tier weapon! You can name it whatever you want and even draw it if you'd like! The winner will be announced in the next devblog.

Also, eventually there will be audio summaries of how development is going and if you guys can help us with our venture! As usual we look forward to bringing you a pretty awesome game full of exciting content and constant updates!


-Ash

Glacies, Lord of Frost.

And within a day we have our first recurring character!

Glacies, Lord of Frost is a friendly mage who will be guiding you through the land of shadows, providing you with help and tips, as well as a nice cool beverage every now and again. Stay frosty kids!

(Glacies was added by request of TK)

-Ash

Wednesday 12 June 2013

Welcome!

Welcome to the Basatha Dev page!


Here you will find updates from me (Ash, writer/designer) and Gaz (Developer, Code-bitch)
We don't do things professionally on here, we just post!

Now for Business...


Basatha is an old school J-style Gothic-fantasy RPG, being developed by currently two guys who will be adding content and regular updates after its release. What's the premise you may ask? This is the premise:



Rathúnas is a dark and malicious place. filled with werewolves, gargoyles and banshees. Many do not see the outside of their city walls in this land. Will you crawl out of your hole? or will you die a trapped and fearful life? the choice is yours, for no one knows what happens out in the forests. But everyone fears the citadel of Básátha, the fabled home of the vampire lords.
Anyhow, that's all for now! Thanks for your time and we look forward to giving you content!

-Ash